#ifndef BULLET_H
#define BULLET_H
#include "moveobject.h"

class Bullet : public MoveObject {
public:
    Bullet(const char* name_);
    virtual ~Bullet();
    virtual void onMove(const float deltaTime_) {}
    virtual bool isOverScreen();
    virtual void beenDown();
private:
    int beenDownId;
};
#endif // BULLET_H
